DOI QR코드

DOI QR Code

A Study of Age Rating Criteria for Outdoor Augmented Reality Game

실외형 증강현실 게임의 등급분류기준에 관한 연구

  • Kang, Ju-young (Interdisciplinary Graduate Program in IT Law, Dankook University) ;
  • Lee, Hwan-soo (Interdisciplinary Graduate Program in IT Law, Dankook University)
  • 강주영 (단국대학교 일반대학원 IT법학협동과정) ;
  • 이환수 (단국대학교 일반대학원 IT법학협동과정)
  • Received : 2016.08.03
  • Accepted : 2016.10.20
  • Published : 2016.10.28

Abstract

Interest in Augmented Reality (AR) game $Pok{\acute{e}}mon$ GO is getting heightened. However, based on its characteristic, various direct and indirect problems are highlighted, thus increasing concerns. Although the game is not formally released domestically, there are limits in national game classification to apply on such outdoor Augmented Reality game. This paper will examine the problematic cases regarding Pokemon GO and analyze internal and external game classification system to discuss safe gaming measures for domestic users. In result of examining cases, need for adding 'physical danger' in current game classification system for user's safety was shown. As the government's game regulation is being eased, appearance of a variety of games using Augmented Reality technology in near future is predicable. Therefore it is important to prepare improvement of game classification system as a pre-safety measure, and it is expected to bring positive effect on game usage and industrial growth through safe game usage.

최근 증강현실 게임인 Pokemon GO에 대한 사람들의 관심이 높아지기 시작하였다. 그러나 게임 특성으로 인해 다양한 직 간접적인 문제들이 부각되면서 우려 또한 증가하고 있다. 국내는 아직 정식으로 출시되지는 않았으나 국내의 게임 등급 분류기준은 이러한 실외형 증강현실 게임에 적용하기에는 한계점이 있다. 이에 본 논문에서는 Pokemon GO와 관련하여 실제 발생한 문제 상황을 살펴보고 국내외의 게임물등급분류체계를 분석하여 국내 게임 이용자들의 안전한 게임이용을 위한 방안을 논의하고자 한다. 실외형 증강현실 게임의 문제점에 대한 사례들을 분석한 결과 이용자의 안전한 이용을 위해서는 기존의 게임등급분류체계에 '물리적 위험성'이라는 새로운 기준이 추가될 필요가 있는 것으로 나타났다. 정부의 게임 규제가 완화되어가고 있는 시점에서 가까운 미래에 증강현실 기술을 이용한 다양한 게임이 등장할 것으로 예측된다. 따라서 사전 안전장치로써 게임물등급분류체계에 대한 개선방향을 마련하는 것이 중요하며, 이는 안전한 게임 이용을 통해 게임 이용 및 산업 성장에도 긍정적 영향을 미칠 것으로 기대한다.

Keywords

Acknowledgement

Supported by : National Research Foundation of Korea

References

  1. Yu-Na Kim.Hwan-Soo Lee, "Convergence study to improve a game regulation for youth", Journal of Digital Convergence, Vol. 13, No. 8, pp. 59-66, 2015. https://doi.org/10.14400/JDC.2015.13.8.59
  2. Sung-Ho Kim, "Development of the 3D Hair Style Simulator using Augmented Reality", Journal of Digital Convergence, Vol. 13, No. 1, pp. 249-250, 2015.
  3. Ki-Deok Park.Jean-Hun Chung, "A study on the Image Augmented Reality Card using Augmented Reality", Journal of Digital Convergence, Vol. 12, No. 8, pp. 468-469, 2014.
  4. Junho Kim.Jinwoo Lee.Yunjin Lee.Kyuman Jeong, "Implementing a Mobile Augmented Reality Technology for Mobile Games", Journal of The Korean Society for Computer Game, Vol. 26 No. 3, pp. 18, 2013.
  5. Su-Young Pi.Myung-Suk Lee, "Developing a Convergent Class Model of Augmented Reality and Art", Journal of Digital Convergence, Vol. 14, No. 5, pp. 86-87, 2016.
  6. Kwang-Ha Eun, "The Case of Fusion-based Education Game for Game Design", Journal of Digital Convergence, Vol. 12, No. 10, pp. 557-558, 2014. https://doi.org/10.14400/JDC.2014.12.10.557
  7. Keesung Kim.Jiyeon Hwang.Hangjung Zo.Hwansoo Lee, "Understanding users' continuance intention toward smartphone augmented reality applications", Information Development, Vol. 32, No. 2, pp. 161-174, 2016. https://doi.org/10.1177/0266666914535119
  8. Niantic, http://pokemongo.nianticlabs.com/en/
  9. SimilarWeb, "Pokeemon GO: The Data Behind America's Latest Obsession", https://www.similarweb.com/blog/pokemon-go, (search date : 2016.07.10.)
  10. Software Policy & Research Institute, "Success Factors and Impact of Pokeemon GO", SPRi Issue Report, No. 2016-006, pp. 1-15, 2016.
  11. Joonsuk Park.Joongul Lee.Jun Park, "Urban Environment Location Estimation Method for Outdoor AR Games", Journal of The Korean Society for Computer Game, Vol. 27, No. 4, pp. 168-172, 2014.
  12. Yu-Xuan He.Dong-Yeop Lee.Wan-Bok Lee.Byung-Pyo Kyung.Seuc-Ho Ryu.Dong-lyeor Lee, "A Study on Game Moral System Plan for the Moral Improvement of the Children and Teenagers", Journal of Digital Convergence, Vol. 13, No. 12, pp. 361-362, 2015.
  13. Nachshon Goltz, "'ESRB Warning: Use of Virtual Worlds by Children May Result in Addiction and Blurring of Borders' - The Advisable Regulations in Light of Foreseeable Damages", University of Pittsburgh Journal of Technology Law & Policy, Vol. 11, No. 2, pp.1-57 , 2010
  14. Surng-Gahb Jahng.Ja-Young Lee, "The Study On The Institutional Context Of Game Rating System -focused on The U.S, Japan, Korea-", Journal of The Korean Society for Computer Game, Vol. 25, No. 2, pp. 142-144, 2012.
  15. Jae-seong Kim.Tae-yeong Lee.Tae-gu Kim.Hyung-won Jung, "Studies on the development scheme and the current state of Korea Game Industry", Journal of Digital Convergence, Vol. 13, No. 1, pp. 439-441, 2015.
  16. Game Content Rating Board, https://www.gcrb.or.kr/Default.aspx
  17. International Age Rating Coalition, https://www.globalratings.com/
  18. Maeil Business News Korea, "GRAC, MOU with International Classification Union...Sets Out for Strengthening Mutual Cooperation", (http://game.mk.co.kr/main/gamenews_detail.php?NO=201600434205), (search date : 2016.07.22.)
  19. Pan European Game Information, http://www.pegionline.eu/en/index/
  20. Computer Entertainment Ration Organization, http://www.cero.gr.jp/e/index.html
  21. Entertainment Software Rating Board, https://www.esrb.org/
  22. Sports Kyunghyang, "Japanese Government Announces 9 Precautions When Playing 'Pokeemon GO'", (http://sports.khan.co.kr/news/sk_index.html?art_id=201607211612003&sec_id=561101&pt=nv), (search date : 2016.07.21.)
  23. MyounJae Lee, "A Game Design for IoT environment", Journal of the Korea Convergence Society, Vol. 6, No. 4, pp. 133-138, 2015. https://doi.org/10.15207/JKCS.2015.6.4.133
  24. MyounJae Lee, "A Study on Convergence Development Direction of Gesture Recognition Game", Journal of the Korea Convergence Society, Vol. 5, No. 4, pp. 1-7, 2014. https://doi.org/10.15207/JKCS.2014.5.4.001