대학생들의 3D 가상현실을 이용한 채팅의 영어학습 효과

  • 이선혜 (서일대학교 영어과) ;
  • 정동빈 (중앙대학교 대학원 영어언어과학과)
  • Received : 20100100
  • Accepted : 20100300
  • Published : 2009.12.30

Abstract

The purpose of the present study was to examine the effect of 3D avatar-based Virtual Reality chatting on college students' English learning achievement. Forty college sophomore students participated at this study and the research lesson continued for 8 weeks. They were administered to take a pretest to evaluate their vocabulary knowledge and writing skills. Their progress was assessed on the basis of midterm. Finally, a post-questionnaire was administered to measure their interest and understanding toward their learning experience in 3D avatar-based Virtual chatting. The results of this study indicated that there was a statistically significant difference between the control group and experimental group with respect to their midterm scores and writing. The result of the post-survey indicated the interest of English was statistically higher than the understanding of English.

Keywords