DOI QR코드

DOI QR Code

Usability Principles for Augmented Reality Applications in Education

  • Al-Obaidi, Arwa (Department of Computer Science, College of Computer, Al-Qassim University) ;
  • Prince, Master (Department of Computer Science, College of Computer, Al-Qassim University)
  • Received : 2021.12.05
  • Published : 2022.01.30

Abstract

It is challenging to select appropriate technology in education to interact with students in today's digital world. Especially when the technologies used at home on smart devices like tablets and mobile phones are very advanced, on the other side, it may be more challenging to find sharing technology in the classroom. One of the ways is to use new technologies like Augmented Reality (AR). The current study aims to develop usability principles for the development and evaluation of education using AR technology applications. We develop usability principles for AR applications by analyzing existing research about heuristic evaluation methods, design principles for AR systems.

Keywords

References

  1. Mekacher, D. L. (2019). Augmented Reality (Ar) and Virtual Reality (Vr): the Future of Interactive Vocational Education and Training for People With Handicap. PUPIL: International Journal of Teaching, Education and Learning, 3(1), 118-129. https://doi.org/10.20319/pijtel.2019.31.118129
  2. Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk. (2014). International Forum of Educational Technology & Society Augmented Reality Trends in Education : A Systematic Review of Research and Applications. Educational Technology, 17(4), 133-149. https://www.jstor.org/stable/jeductechsoci.17.4.133
  3. Tuli, N., & Mantri, A. (2020). Usability principles for augmented reality-based kindergarten applications. In Procedia Computer Science (Vol. 172, pp. 679-687). https://doi.org/10.1016/j.procs.2020.05.089
  4. Swan, J. E., & Gabbard, J. L. (2005). Survey of User-Based Experimentation in Augmented Reality. Proceedings of 1st International Conference on Virtual Reality, 1-9. http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.91.3957&rep=rep1&type=pdf
  5. Dunser, A., Grasset, R., Seichter, H., & Billinghurst, M. (2007). Applying HCI Principles to AR Systems Design. Proceedings of 2nd International Workshop on Mixed Reality User Interfaces: Specification, Authoring, Adaptation (MRUI' 07), March 11, 37-42.
  6. Eds Barton, R. R. (2013). Proceedings of the 2013 Winter Simulation Conference R. Pasupathy, S.-H. Kim, A. Tolk, R. Hill, and M. E. Kuhl,. 342-353. https://doi.org/10.1109/WSC.2013.6721684
  7. Redondo, E., Valls, F., Fonseca, D., Navarro, I., Villagrasa, S., Olivares, A., & Peredo, A. (2014). Educational qualitative assessment of augmented reality models and digital sketching applied to urban planning. ACM International Conference Proceeding Series, 447-454. https://doi.org/10.1145/2669711.2669938
  8. Kularbphettong, K., Vichivanives, R., & Roonrakwit, P. (2019). Student learning achievement through augmented reality in science subjects. ACM International Conference Proceeding Series, 228-232. https://doi.org/10.1145/3369255.3369282
  9. Lee, J., Kim, W., Seo, A., Jun, J. S., Lee, S. Y., Kim, J. I., Eom, K. D., Pyeon, M., & Lee, H. (2012). An intravenous injection simulator using augmented reality for veterinary education and its evaluation. Proceedings - VRCAI 2012: 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, 1(212), 31-34. https://doi.org/10.1145/2407516.2407524
  10. Radu, I. (2014). Augmented reality in education: A meta-review and cross-media analysis. Personal and Ubiquitous Computing, 18(6), 1533-1543. https://doi.org/10.1007/s00779-013-0747-y
  11. Diegmann, P., & Schmidt-kraepelin, M. (2015). Benefits of Augmented Reality in Educational Environments - A Systematic Literature Review Benefits of Augmented Reality in Educational Environments - A Systematic Literature Review. January 2018.
  12. Ejaz, A., Ejaz, M. Y., Ali, S. A., & Siddiqui, F. A. (2019). Graphic User Interface Design Principles for Designing Augmented Reality Applications. 10(2), 209-216.
  13. Kaufmann, H., & Dunser, A. (2007). Summary of Usability Evaluations of an. 660-669.
  14. Radu, I., Ave, N., Avram, S., & Ave, N. (2017). An Observational Coding Scheme for Detecting Children' s Usability Problems in Augmented Reality. 643-649.
  15. Investigacio, I. U. C. De, Botella, F., & Pen, A. (2018). Evaluating the usability and acceptance of an AR app in learning Chemistry for Secondary Education.
  16. Ghazwani, Y., & Smith, S. (2020). Interaction in Augmented Reality : Challenges to Enhance User Experience. Computing Systems - Proceedings, 28(3), 50-53. https://doi.org/10.1145/800045.801579
  17. Dunser, A., Grasset, R., Seichter, H., & Billinghurst, M. (2007). Applying HCI Principles to AR Systems Design. Proceedings of 2nd International Workshop on Mixed Reality User Interfaces: Specification, Authoring, Adaptation (MRUI' 07), March 11, 37-42.
  18. Atkinson, B. F. W., Bennett, T. O., Bahr, G. S., & Melissa, M. (2007). Development of a Multiple Heuristics Evaluation Table ( MHET ) to Support Software Development and Usability Analysis Development of a Multiple Heuristics Evaluation Table ( MHET ) to Support Software Development and Usability Analysis. August. https://doi.org/10.1007/978-3-540-73279-2
  19. Pinelle, D., Wong, N., & Stach, T. (2008). Heuristic evaluation for games: usability principles for video game design. Conference on Human Factors in Computing Systems - Proceedings, 1453-1462. https://doi.org/10.1145/1357054.1357282
  20. Ko, S. M., Chang, W. S., & Ji, Y. G. (2013). Usability Principles for Augmented Reality Applications in a Smartphone Environment. International Journal of Human-Computer Interaction, 29(8), 501-515. https://doi.org/10.1080/10447318.2012.722466
  21. Endsley, T. C., Sprehn, K. A., Brill, R. M., Ryan, K. J., Vincent, E. C., & Martin, J. M. (2017). Augmented reality design heuristics: Designing for dynamic interactions. Proceedings of the Human Factors and Ergonomics Society, 2017-October(1990), 2100-2104. https://doi.org/10.1177/1541931213602007
  22. Soh, L., Burke, J., & Zhang, L. (2018). Supporting augmented reality: Looking beyond performance. VR/AR Network 2018 - Proceedings of the 2018 Morning Workshop on Virtual Reality and Augmented Reality Network, Part of SIGCOMM 2018, 7-12. https://doi.org/10.1145/3229625.3229627
  23. Sun, M., Wu, X., Fan, Z., & Dong, L. (2019). Augmented reality-based, educational design for children. International Journal of Emerging Technologies in Learning, 14(3), 51-60. https://doi.org/10.3991/ijet.v14i03.9757