• Title/Summary/Keyword: Educational Tool

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Development and Application of Evaluation Tool for Sexual Educational Materials (성교육 자료 평가도구 개발과 적용)

  • Yang Soon-Ok;Jeong Geum-Hee
    • Child Health Nursing Research
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    • v.9 no.4
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    • pp.408-419
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    • 2003
  • Purpose: This study was done to develop a reliable and appropriate evaluation tool for sexual educational materials and to apply it to video materials for recommendation of excellent materials. Method: The items of the content for evaluation were based on the previous studies on the sexual education and evaluation tools. After testing validity and reliability of tool, final evaluation tool for sexual educational materials was developed. The evaluation tool was applied to 84 video materials and the excellent materials were recommended. Result: The final evaluation tool for sexual educational materials which consisted of two parts was developed. One is the evaluation of basic information which includes 8 items: target population, type of materials, producer, year of production, subject, theme, running time, and guide book. The other is the evaluation of content which includes 36 items related to characteristics of material, purpose, efficiency and scope of content. After applying the tool to 84 video materials, 39 excellent sexual education materials were suggested. Conclusion: The systematic development of materials for sexual education appropriate to the specific subjects should be done. Producers should describe the basic information on the outside of materials. For recommending the excellent materials, the periodical standardized evaluation of sexual educational materials should be done, and the database of the excellent materials should be provided for further utilization.

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Development of a Research Tool to Analyze the Educational Effect of School Space Innovation (학교공간혁신의 교육효과 분석을 위한 조사도구 개발)

  • Lee, Sang-Min;Lee, Hyun-ju
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.21 no.3
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    • pp.26-37
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    • 2022
  • This study was conducted to develop a tool to investigate and analyze the educational effect of the school space innovation project, which is being promoted on a large scale at the national level. In order to analyze the educational effect of school space innovation, it is first necessary to analyze the structure of the space altered by the school space innovation. Research and analysis should be possible, so a user survey tool was developed for this purpose. It is expected that the survey tool in this study can be used for pre-investigation in the pre-planning stage of the school space innovation project and as a post-evaluation tool for investigating and analyzing the educational effects of space innovation.

A Web-based Educational Tool for the Power System Engineerings (전력계통공학을 위한 웹기반 교육시스템의 개발)

  • Lee, W.H.;Park, I.K.;Lee, Jin;Yoon, Y.B.;Jeon, D.H.;Hong, J.H.
    • Proceedings of the KIEE Conference
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    • 2001.07a
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    • pp.41-43
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    • 2001
  • This paper presents a Web-based educational tool for Power System Engineering, especially for power engineers. This tool has Web-oriented educational courses for power system education. The Web-based learning has become more popular year by year in the various fields[1-2]. The proposed educational tool provides some courses such as power system introduction Course, KEPCO's system introduction Course, Power system devices Course, Power Flow Course, OPF Course, ELD Course, Stability Analysis Course, Fault analysis Course, Voltage & Frequency control Course, and power system planning & operation Course. Finally, it will be scheduled to install for the education tool of the power system engineering for KEPS[3].

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HPT : A Prototype of an Educational Presentation Tool for Better Understanding

  • Okazaki, Yasuhisa;Hosoki, Akihiro;Tanaka, Hisaharu;Watanabe, Kenzi
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.191-192
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    • 2012
  • In this paper, we describe an educational tool for presentation which shows teacher's whole handwriting process to learners named HPT(Handwriting Presentation Tool). We assume that presenting writing processes has rich educational information. We believe this information influences learners' understandings of the provided learning contents. Animation functions of popular presentation tools are not enough to represent this information. Our presentation tool enables the lessons with a new type of presentation slides which combine advantages of traditional blackboards and popular presentation tools.

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Educational Game Making-Tool Development using Unity3D Engine: Birth of Game (Unity3D를 이용한 전래동화 게임 제작 툴 개발)

  • Lim, C.J.;Han, Won Dae;Guen, Jeong Yun
    • Journal of Korea Game Society
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    • v.14 no.1
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    • pp.29-38
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    • 2014
  • This paper proposed a tool how to make the educational game for users who don't have professional knowledge about game production technique and It was sought how they can make directly the educational game customized form what they want. It joined with forgotten Korean folk tales. And It evolved into a new game-making tool that is based on Korean folk tales. Users will design, play and share their games themselves with this tool. It was also produced to involve the children more easily and fun in the education while providing and sharing the fairy tales which teachers directly designed by this tool. This tool will give a chance to look back on forgotten Korean folk tales and will play role as a educational game for young students. Through this game, young students will receive good Korean traditional cultures and will gain wisdom, humor and lessons in a game. And adults will feel homesick.

An Exploratory Study on the Educational Enviroment for the Application of Virtual Reality Contents to the Curriculum -Focusing on Improving the Quality of Education (가상현실 콘텐츠의 교육 과정 운영을 위한 중학교 교육 환경에 대한 연구 - 교육 품질의 질적 제고를 중심으로)

  • Kim, Ki-yoon
    • Journal of Korean Society for Quality Management
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    • v.49 no.3
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    • pp.405-420
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    • 2021
  • Purpose: This study started with the question of how to use Virtual Reality (VR) contents as a part of the non-face-to-face education tool that has recently attracted attention. Methods: In this paper, the use of VR contents as an educational tool is explained as a process of 'new media access dimension'. The question was explored on why Virtual Reality (or Augmented Reality) contents are not used as educational tools in the educational field. Results: As a result, the lack of 'material access' such as devices and infrastructure affects 'motivational access' approach stage, which is the previous stage. Again, it has a negative effect on literacy, which is 'skill access' approach stage. As it was found that it was not circulating to the level of "motive-material-skill-usage", it was discussed that it was taking a different step from the past adoption process of ICT and smart media. Conclusion: Based on this, it is believed that immersive content will contribute to arousing interest that can be applied and spread in the educational field, and it is also thought that it will be possible to derive academic interest in the educational effect according to the characteristics of immersive content such as VR.

History as an Educational Tool: The Educational Turn of the Bakken Museum

  • Shin, Jieun
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.71-85
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    • 2021
  • The history of the Bakken Museum, the Museum of Electricity in Life, is useful to understand the universality and particularity of a local science museum. Beginning with the small collections at the medical device company, the Bakken Museum has expanded its scope and facilities by reidentifying its mission from research institute to educational center. The educational turn of the Bakken Museum has been completed with two remarkable events: the launch of the Summer Institute in 1984 and the construction of the new education facility, New Wing, in 1999. During this change, the museum staff developed unique strategies for public engagement, using the history of science and technology as an educational tool. The shift of the Bakken Museum's mission provides an excellent example of how a local museum could meet the social needs for museums to be educational centers by utilizing its history and collections.

Design and Development of a Language-based Mathematics-Educational Authoring Tool using Cooperative Work among Learners (학습자간 협력작업을 이용한 수학교과용 언어기반 저작도구의 설계 및 개발)

  • Kim, Yong-Beom
    • The Journal of the Korea Contents Association
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    • v.8 no.5
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    • pp.268-275
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    • 2008
  • Providing appropriate and cooperative work among learners is an essential factor of a successful educational authoring system. Although from the viewpoint of beginning authors, many authoring functions are employed in existing authoring tool, there has been little research to solve authoring difficulties by companion's assist and to keep pace with learning. Therefore, in this paper, we designed and developed a educational authoring tool using mathematical language and cooperative work among learners, verified the validity. The authoring tool proposed has key features to hide authoring handicaps and keep pace with learning and cooperate with each other by using networked and language-based authoring tool.

A Study on the Development of Program Outcomes Assessment System using Reflection Journal (성찰저널을 활용한 프로그램 학습성과 평가체계 개발)

  • Lee, Youngtae;Lim, Cheolil
    • Journal of Engineering Education Research
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    • v.16 no.3
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    • pp.42-50
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    • 2013
  • The main purpose of this study was to develop a program outcomes assessment tool using reflection journal. Reflection journal has recently come to gain more attention from school as an alternative assessment tool. Although numerous studies reconfirmed the educational importance and value of reflection journal as an assessment tool, research on the assessment tool of the engineering accreditation, based on education view is scarce. After literature reviews about the case studies on the program outcomes assessment, this study, to analyse the current assessment tools, and then, examined the educational implications of reflection journal as a program outcomes assessment tool. This study suggested the assessment tool using reflection journal for PO6 (teamwork) and PO11 (engineering ethics), one of the most important assessment items in engineering accreditation. In this study, we used the performance criteria, assessment criteria, rubric, and closed the loop to measure the teamwork and engineering ethics. The result of this study is significant in terms of guiding the future evaluation system development for program outcomes.

A Study on the Properties of the DQI as a Participation Tool (DQI의 참여도구적 특성에 관한 연구)

  • Yoon, Hwon
    • Journal of the Korean Institute of Educational Facilities
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    • v.18 no.5
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    • pp.51-59
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    • 2011
  • This research suggests that the Design Quality Indicator for School(DQIfS) could be applied on the education facilities construction process not only as a building design assessment tool, but also as a participation tool. From the analyze of the background, the aims, the implementation processes and the case studies of the DQIfS, the results are: 1. DQI was formulated with the social requirement for the public participation in the public building design processes.; 2. DQI was articulated with the aim to involve the wide range of the stakeholders in the design processes, to hear the various opinions of the stakeholders, and to apply these opinions in the planning or the decision-making processes.; 3. In the implementation stage, it was found that the implementation methods of the DQIfS was devised to involve the wide range of the stakeholders. Moreover, the DQIfS has transformed its representation way to convey the results to the stakeholders and make a base for the discussion. 4. Through the case studies, it was found that the DQIfS was used with various participatory planning methods in the implementation process. Furthermore, the DQIfS was used as a main method to provide the basis of the discussion about the educational facility design. Thus, it could be concluded that DQIfS is a specialized participation tool for making participatory processes in the educational building design processes.

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