• 제목/요약/키워드: Learn and Memory

검색결과 84건 처리시간 0.022초

이동 로봇을 위한 행위 기반 제어 및 학습 구조의 설계와 구현 (Design and Implementation of a Behavior-Based Control and Learning Architecture for Mobile Robots)

  • 서일홍;이상훈;김봉오
    • 제어로봇시스템학회논문지
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    • 제9권7호
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    • pp.527-535
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    • 2003
  • A behavior-based control and learning architecture is proposed, where reinforcement learning is applied to learn proper associations between stimulus and response by using two types of memory called as short Term Memory and Long Term Memory. In particular, to solve delayed-reward problem, a knowledge-propagation (KP) method is proposed, where well-designed or well-trained S-R(stimulus-response) associations for low-level sensors are utilized to learn new S-R associations for high-level sensors, in case that those S-R associations require the same objective such as obstacle avoidance. To show the validity of our proposed KP method, comparative experiments are performed for the cases that (ⅰ) only a delayed reward is used, (ⅱ) some of S-R pairs are preprogrammed, (ⅲ) immediate reward is possible, and (ⅳ) the proposed KP method is applied.

메모리 기반 추론 기법에 기반한 점진적 다분할평균 알고리즘 (An Incremental Multi Partition Averaging Algorithm Based on Memory Based Reasoning)

  • 이형일
    • 전기전자학회논문지
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    • 제12권1호
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    • pp.65-74
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    • 2008
  • 패턴 분류에 많이 사용되는 기법 중의 하나인 메모리 기반 추론 알고리즘은 단순히 메모리에 저장하고 분류 시에 저장된 패턴과 테스트 패턴간의 거리를 계산하여 가장 가까운 학습패턴의 클래스로 분류하는 기법이기 때문에 패턴의 개수가 늘어나면 메모리가 증가하고 또한 추가로 패턴이 발생할 경우 처음부터 다시 수행해야하는 문제점을 가지고 있다. 이러한 문제점을 해결하기 위하여 이미 학습한 대표패턴을 기억하고 새로 들어오는 패턴에 대해서만 학습하는 점진적 학습 방법을 제안한다. 즉 추가로 학습패턴이 발생할 경우 매번 전체 학습 패턴을 다시 학습하는 것이 아니라, 새로 추가된 데이터만을 학습하여 대표패턴을 추출하여 메모리사용을 줄이는 iMPA(incremental Multi Partition Averaging)기법을 제안하였다. 본 논문에서 제안한 기법은 대표적인 메모리기반 추론 기법인 k-NN 기법과 비교하여 현저하게 줄어든 대표패턴으로 유사한 분류 성능을 보여주며, 점진적 특성을 지닌 NGE 이론을 구현한 EACH 시스템과 점진적인 실험에서도 탁월한 분류 성능을 보여준다.

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가중치 모듈레이터를 이용한 인공 해마 알고리즘 구현 (Implementation of Artificial Hippocampus Algorithm Using Weight Modulator)

  • 추정호;강대성
    • 제어로봇시스템학회논문지
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    • 제13권5호
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    • pp.393-398
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    • 2007
  • In this paper, we propose the development of Artificial Hippocampus Algorithm(AHA) which remodels a principle of brain of hippocampus. Hippocampus takes charge auto-associative memory and controlling functions of long-term or short-term memory strengthening. We organize auto-associative memory based 4 steps system (EC, DG CA3, and CA1) and improve speed of teaming by addition of modulator to long-term memory teaming. In hippocampus system, according to the 3 steps order, information applies statistical deviation on Dentate Gyrus region and is labeled to responsive pattern by adjustment of a good impression. In CA3 region, pattern is reorganized by auto-associative memory. In CA1 region, convergence of connection weight which is used long-term memory is learned fast a by neural network which is applied modulator. To measure performance of Artificial Hippocampus Algorithm, PCA(Principal Component Analysis) and LDA(Linear Discriminants Analysis) are applied to face images which are classified by pose, expression and picture quality. Next, we calculate feature vectors and learn by AHA. Finally, we confirm cognitive rate. The results of experiments, we can compare a proposed method of other methods, and we can confirm that the proposed method is superior to the existing method.

Traffic-based reinforcement learning with neural network algorithm in fog computing environment

  • Jung, Tae-Won;Lee, Jong-Yong;Jung, Kye-Dong
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권1호
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    • pp.144-150
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    • 2020
  • Reinforcement learning is a technology that can present successful and creative solutions in many areas. This reinforcement learning technology was used to deploy containers from cloud servers to fog servers to help them learn the maximization of rewards due to reduced traffic. Leveraging reinforcement learning is aimed at predicting traffic in the network and optimizing traffic-based fog computing network environment for cloud, fog and clients. The reinforcement learning system collects network traffic data from the fog server and IoT. Reinforcement learning neural networks, which use collected traffic data as input values, can consist of Long Short-Term Memory (LSTM) neural networks in network environments that support fog computing, to learn time series data and to predict optimized traffic. Description of the input and output values of the traffic-based reinforcement learning LSTM neural network, the composition of the node, the activation function and error function of the hidden layer, the overfitting method, and the optimization algorithm.

The Effect of Studying Flight Training Materials utilizing Encoding Techniques on Situational Awareness Capabilities of Students in PPL Training

  • Moon, Jeong Yoon;Lee, Jang Ryong
    • 한국항공운항학회지
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    • 제28권4호
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    • pp.154-163
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    • 2020
  • The pilot's aeronautical decision-making during the flying greatly affects flight safety, and the importance of situational awareness has been greatly emphasized as a prerequisite for making the right decision. This is the reason why more research and interests are needed to help students entering the pilot training program develop excellent situational awareness from the initial stage of training. Situational awareness is closely related to long-term memory activities in human information processing, and pedagogy and cognitive psychology have emphasized the encoding techniques as an effective long-term memory method. This study was conducted to confirm whether pilot students' using the encoding techniques to learn flight education materials in the early stage of their training at domestic universities has a positive effect on improving their situational awareness.

Evaluation of the Effect of Educational Smartphone App for Nursing Students

  • Yeon, Seunguk;Seo, Sukyong
    • International Journal of Advanced Culture Technology
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    • 제7권2호
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    • pp.60-66
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    • 2019
  • The purpose of this study was to compare the effect of educational smartphone app with the effect of learning using conventional paper material. We developed an educational app for nursing students to learn how to read blood pressure and how to take a pulse. Evaluated was the effect of the app-based education by measuring the short term memory (right after the education), the long term memory (a week later) and the satisfaction. 25 college nursing students participated for the experiment group using the app-based education and 25 for the control group using paper-based education. We applied for statistical analysis Fisher's exact test and Independent t-test. The satisfaction of the app user's appeared significantly higher than that of the paper material user's (t=2.322, p=0.024). The short term memory score was 0.23 points higher in the experimental group (6.46 points) than in the control group (6.23 points), which was not statistically significant (t =0.422, p =0.675). Similar result came for the long term memory (t=1.006, p=0.320). After adjusting for the effect of a college grade using ANCOVA, the effect on memory was significantly higher in the experiment group. There might be differences in learning ability between the experimental and the control groups.

Designing Education Contents for Chinese Character Utilizing Internet of Things (IoT)

  • Jung, Sugkyu
    • 스마트미디어저널
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    • 제5권2호
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    • pp.24-32
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    • 2016
  • Recently, the development of electronic teaching materials and the demand of digital learners have led the needs on the education contents that replace learning from character information and the change of an information design method for this. Chinese character education in the traditional schooling mainly focuses on writing and memorization (semantic memory). This way that the stories do not exist has brought the learners' recognition that Chinese character is difficult to learn. Meanwhile, for a language study such as English, cross-media development between printed materials and audio-visual materials has been actively introduced. The method that extends episode memories along with memorization through a story is widely used. Therefore, this content suggests a prototype, which is broken away from an existing way of learning Chinese character that mainly focuses on writing, one sided instruction and information cramming. This makes learners learn through a story from printed materials and animation. Furthermore, it suggests a method that extends episode memories through Chinese education contents based on IoT explaining the principle of Chinese character by combining IT technology (information and communications, IoT) and education contents on block toys.

Emergent damage pattern recognition using immune network theory

  • Chen, Bo;Zang, Chuanzhi
    • Smart Structures and Systems
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    • 제8권1호
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    • pp.69-92
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    • 2011
  • This paper presents an emergent pattern recognition approach based on the immune network theory and hierarchical clustering algorithms. The immune network allows its components to change and learn patterns by changing the strength of connections between individual components. The presented immune-network-based approach achieves emergent pattern recognition by dynamically generating an internal image for the input data patterns. The members (feature vectors for each data pattern) of the internal image are produced by an immune network model to form a network of antibody memory cells. To classify antibody memory cells to different data patterns, hierarchical clustering algorithms are used to create an antibody memory cell clustering. In addition, evaluation graphs and L method are used to determine the best number of clusters for the antibody memory cell clustering. The presented immune-network-based emergent pattern recognition (INEPR) algorithm can automatically generate an internal image mapping to the input data patterns without the need of specifying the number of patterns in advance. The INEPR algorithm has been tested using a benchmark civil structure. The test results show that the INEPR algorithm is able to recognize new structural damage patterns.

퍼지 이론을 이용한 학습오인 진단 시스템 설계 및 구현 (A Design and Implementation of Diagnosis System of Learning Misconception by Using Fuzzy Theory)

  • 이현노;라상숙;최영식
    • 디지털융복합연구
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    • 제4권2호
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    • pp.143-151
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    • 2006
  • The purpose of this paper is to make a design and implementation of a diagnosis system of learning misconception of students who learn 'be' verb in the English language by using fuzzy theory. In this system, a fuzzy cognitive map exposes the fact that students' perception and misunderstanding about 'the English' language have an intertwined relationship, and diagnoses causes of misconceptions of students by using fuzzy memory associative memory. It suggests that since most existing systems of rule based expert system have had several limitations, this system will be applied to diagnose learners' misconception of learning in varieties of education areas.

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퍼지 이론을 이용한 영어학습 진단 시스템 설계 및 구현 (A Design and Implementation of Diagnosis System of Learning Misconception by Using Fuzzy Theory)

  • 이현노;라상숙;최영식
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2006년도 춘계학술대회
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    • pp.451-459
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    • 2006
  • The purpose of this paper is to make a design and implementation of a diagnosis system of learning misconception of students who learn 'be' verb in the English language by using fuzzy theory. In this system, a fuzzy cognitive map exposes the fact that students' perception and misunderstanding about 'the English' language have an intertwined relationship, and diagnoses causes of misconceptions of students by using fuzzy memory associative memory. It suggests that since most existing systems of rule based expert system have had several limitations, this system will be applied to diagnose learners' misconception of learning in varieties of education areas.

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