• Title/Summary/Keyword: Video Mashup

Search Result 6, Processing Time 0.025 seconds

Implementation of External-Contents based Video Mashup Service using OpenAPI (OpenAPI를 이용한 외부컨텐츠 기반 동영상 매쉬업 서비스의 구현)

  • Lee, Dong Kyun;Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.5 no.1
    • /
    • pp.89-98
    • /
    • 2009
  • The existing mashup service providers have induced users to participate in their own made services and have grown their services by user participations and contributing contents. Recent services based on Web2.0 are called by 'Open (Content) Service' which means anyone can provide new services to the others without any of their own contents. But unfortunately the most of these days services are not opened. They just using mashups for increasing their service's traffics. We introduce the way to make a simple service to provide searching videos present it with extracted keyword from external content without our own contents at all. this show that how to combine the content with another contents or services.

Design and Implementation of Medical Education System using Mesh-Up Meta-Search Program (메쉬업을 통한 의학교육 메타검색시스템의 설계 및 구현)

  • Jung, Yong-Gyu;Choi, Jae-Kwan;Choi, Young-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.11 no.4
    • /
    • pp.119-123
    • /
    • 2011
  • In recent years, several technologies have brought many changes in the field of education. Nonetheless, it is difficult to get freely medical and professional knowledge in the educational environment. In this paper, we study a free medical education system for medical education through service to the Mashup offers a meta-search system. Received permission to use the system API to retrieve the content API, data retrieval systems and video content via the API to design a system, based on this medical education, meta-search system is implemented.

Mashup for Instant and Simple Search using OpenAPIs (OpenAPI를 이용하여 간결함과 즉시성을 가진 검색 매쉬업)

  • Hwang, Ki-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.11 no.2
    • /
    • pp.41-49
    • /
    • 2011
  • This paper introduces a new search model which can retrieve information instantly and easily about a given search word on Internet and control search spaces diversely. In the existing web searches, because the user has to stop his work, run web browsers, connect to special internet sites, and type the search word by keyboard. it is a long way and not a simple way. Also the search result is too much. The user suffers difficulties of multiple searches for different categories such as dictionary, image, video clips, etc. The software implemented in this paper enables for the user to select search word simply at any documents on the screen and make search started by simply pressing CRTL key and left button of the mouse simultaneously. The software is a mash up style using the Open API which is provided by a web site and can be freely available in any other sites. By calling different Open APIs of several web sites, the mash-up software can integrate search functions of many different sites. We evaluate that the software implemented in this paper will be a good reference of mash-up as one with characteristics of easy and instant search, simple result, diversity of search category, and scalability of search functions.

A Study on the Collaborative Authoring Tool based on Rights Information

  • Yi, Yeong-Hun;Choi, Chang-Ha;Cho, Seong-Hwan
    • Journal of the Korea Society of Computer and Information
    • /
    • v.21 no.3
    • /
    • pp.17-23
    • /
    • 2016
  • In this paper, we propose a model of the collaborative authoring tool and its implementation results. In the 'collaborative authoring and automatic distribution system,' users can create eBooks by using partial works (primary and edited sources) on the basis of copyright information registered by the primary author. The Collaborative Authoring Tool is a part of "the collaborative authoring and automatic distribution system" developed through research on "the development of key technologies of social work protection and content mashup tools" as an R&D project granted by the Korea Copyright Commission from 2013. In the collaborative authoring and automatic distribution system, authors of primary sources such as images, audio clips and video clips for eBooks can register them together with the copyright information; users can edit the primary sources to produce secondary sources and in turn register the secondary sources on the system; and users can create and distribute eBooks by using the sources registered in the system.

Implementation of E.M.P.Z for Video Mashup (동영상을 매쉬업하기 위한 E.M.P.Z의 구현)

  • Lee, Sun-Soo;Kim, Jong-Hyun;Lee, Gun-Joo;Lee, Chang-Hoon;Choi, Hyun-Sik;Hwang, Suk-Hyung
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2011.11a
    • /
    • pp.1403-1404
    • /
    • 2011
  • 본 논문에서는 동영상과 다양한 데이터들을 매쉬업하여 통합미디어컨텐츠(UMC : United Media Contnets)를 수월하게 제작하고 재생시켜주는 E.M.P.Z(Editor Media Player Zone)의 개발에 대해 기술한다. E.M.P.Z는 에디터를 사용하여 다양한 데이터를 편집하는 기능과 UMC를 재생하기 위한 플레이어 기능, 그리고 웹기반환경에서 검색 및 플레이기능 등을 제공하며, 학습을 위한 동영상강의, 스포츠중계, 광고 등의 다양한 분야에서 활용 가능하다.

Contingent Interactivity of New Media Contents: Film Re-cut and Game Modding (뉴미디어 콘텐츠의 우연적 상호작용성: 영화 리컷과 게임 모딩)

  • Kim, Mookyu
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.6
    • /
    • pp.481-490
    • /
    • 2019
  • The purpose of this paper is to recognize and embody the implications of the concept of interactivity. Among the many types of interactivity already proposed, this paper sheds light especially on the so-called contingent interactivity. The contingency means a condition in which a particular performance or selection of a subject is considered neither necessary nor conclusive, and also the potential for various activities of this subject. The contingent interaction comes into being when the involvements of users in dealing with a message or content are experimental or creative. The interaction does not orient toward the completion of content or the immersion to a particular reality. Rather, the results of a user's contingent performance are not the finalized content and have characteristics that lead to the continuous modification. In order to embody this meaning of contingent interactivity, the paper examined the two example, the film re-cut and game modding. In both cases, it is comprehensive that the user of these two new media activities lies in the contingent situation.