• Title/Summary/Keyword: cooperative game

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Non-Cooperative Game Joint Hidden Markov Model for Spectrum Allocation in Cognitive Radio Networks

  • Jiao, Yan
    • International journal of advanced smart convergence
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    • v.7 no.1
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    • pp.15-23
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    • 2018
  • Spectrum allocation is a key operation in cognitive radio networks (CRNs), where secondary users (SUs) are usually selfish - to achieve itself utility maximization. In view of this context, much prior lit literature proposed spectrum allocation base on non-cooperative game models. However, the most of them proposed non-cooperative game models based on complete information of CRNs. In practical, primary users (PUs) in a dynamic wireless environment with noise uncertainty, shadowing, and fading is difficult to attain a complete information about them. In this paper, we propose a non-cooperative game joint hidden markov model scheme for spectrum allocation in CRNs. Firstly, we propose a new hidden markov model for SUs to predict the sensing results of competitors. Then, we introduce the proposed hidden markov model into the non-cooperative game. That is, it predicts the sensing results of competitors before the non-cooperative game. The simulation results show that the proposed scheme improves the energy efficiency of networks and utilization of SUs.

Optimal Power Control in Cooperative Relay Networks Based on a Differential Game

  • Xu, Haitao;Zhou, Xianwei
    • ETRI Journal
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    • v.36 no.2
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    • pp.280-285
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    • 2014
  • In this paper, the optimal power control problem in a cooperative relay network is investigated and a new power control scheme is proposed based on a non-cooperative differential game. Optimal power allocated to each node for a relay is formulated using the Nash equilibrium in this paper, considering both the throughput and energy efficiency together. It is proved that the non-cooperative differential game algorithm is applicable and the optimal power level can be achieved.

Design Strategy for the Implementation of Cooperative Group Games in Motion Based Arcade Game System

  • Joh, Yun-Sook
    • International Journal of Contents
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    • v.7 no.4
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    • pp.10-18
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    • 2011
  • Cooperative Group Games (CGG) emphasize participation, challenges and fun by cooperation among group members rather than competition. CGGs have been proven to be an efficient education method that teaches the value of cultivating cooperation skills, discipline, and sense of public order for tackling problems together through various types of interactions. When integrated with computer game technology, the general classic CGG can be reborn with new educational and entertaining aspects. To combine the joy of physical movement of group games and the richness of computer game contents, a motion based arcade CGG has been developed in this study, based on the original ideas and structures of classic off-line CGGs. While implementing the classic game concepts in arcade environment, various design attributes have been considered and applied, which were supposed to promote cooperative game play. Overall, the process of the implementation and test results of our four CGGs suggest several design strategies for effective arcade CGGs.

ON A TIME-CONSISTENT SOLUTION OF A COOPERATIVE DIFFERENTIAL TIME-OPTIMAL PURSUIT GAME

  • Kwon, O-Hun;Svetlana, Tarashinina
    • Journal of the Korean Mathematical Society
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    • v.39 no.5
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    • pp.745-764
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    • 2002
  • In this paper we Study a time-optimal model of pursuit in which the players move on a plane with bounded velocities. This game is supposed to be a nonzero-sum group pursuit game. The main point of the work is to construct and compare cooperative and non-cooperative solutions in the game and make a conclusion about cooperation possibility in differential pursuit games. We consider all possible cooperations of the players in the game. For that purpose for every game $\Gamma(x_0,y_0,z_0)$ we construct the corresponding game in characteristic function form $\Gamma_v(x_0,y_0,z_0)$. We show that in this game there exists the nonempty core for any initial positions of the players. The core can take four various forms depending on initial positions of the players. We study how the core changes when the game is proceeding. For the original agreement (an imputation from the original core) to remain in force at each current instant t it is necessary for the core to be time-consistent. Nonemptiness of the core in any current subgame constructing along a cooperative trajectory and its time-consistency are shown. Finally, we discuss advantages and disadvantages of choosing this or that imputation from the core.

A Case Study of Cooperative Learning: Applying Group Game to Calculus Class (미적분학 수업에 그룹게임을 적용한 협동학습 사례)

  • Cho, Young;Kim, Mi-ra
    • Journal of Engineering Education Research
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    • v.24 no.4
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    • pp.41-51
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    • 2021
  • This paper is to study whether cooperative learning applying group games becomes a teaching method that can increase interest and participation in class in calculus and the effect of the number of students. To increase interest and participation in class, the researcher conducted cooperative learning by applying smartphones and various game tools to group games. The consequences of the study confirmed that students' interest and participation in the class increased regardless of their mathematics basics. Therefore, it is expected that the calculus which is difficult for students to understand will be more easily approached by cooperative learning applying group games in the future.

A Study about Frequency Interference among Clusters with Game Theory (게임이론을 이용한 클러스터 간 주파수 간섭 문제 연구)

  • Shin, Hyun-Chul;Lee, Dong-Yul;Lee, Chae-Woo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.2B
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    • pp.269-278
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    • 2010
  • In the clustering protocol, lifetime of the cluster members radically decrease because frequency interference between clusters make every cluster member consume a lot of energy to maintain or increase its transmission rate. In this paper, we analyze the frequency interference among the clusters with the game theory which deals with resource bargaining problems between players, and present a rational power allocation strategy. Both the cases that each cluster tries to selfishly occupy and cooperatively share the resource are analyzed in terms of non-cooperative and cooperative games. In simulation, we compare the cooperative game with non-cooperative game in terms of the node lifetime.

Competitive Resource Sharing Based on Game Theory in Cooperative Relay Networks

  • Zhang, Guopeng;Cong, Li;Zhao, Liqiang;Yang, Kun;Zhang, Hailin
    • ETRI Journal
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    • v.31 no.1
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    • pp.89-91
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    • 2009
  • This letter considers the problem of resource sharing among a relay and multiple user nodes in cooperative transmission networks. We formulate this problem as a sellers' market competition and use a noncooperative game to jointly consider the benefits of the relay and the users. We also develop a distributed algorithm to search the Nash equilibrium, the solution of the game. The convergence of the proposed algorithm is analyzed. Simulation results demonstrate that the proposed game can stimulate cooperative diversity among the selfish user nodes and coordinate resource allocation among the user nodes effectively.

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An Improved Generation Maintenance Strategy Analysis in Competitive Electricity Markets Using Non-Cooperative Dynamic Game Theory (비협조 동적게임이론을 이용한 경쟁적 전력시장의 발전기 보수계획 전략 분석)

  • 김진호;박종배;김발호
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.52 no.9
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    • pp.542-549
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    • 2003
  • In this paper, a novel approach to generator maintenance scheduling strategy in competitive electricity markets based on non-cooperative dynamic game theory is presented. The main contribution of this study can be considered to develop a game-theoretic framework for analyzing strategic behaviors of generating companies (Gencos) from the standpoints of the generator maintenance-scheduling problem (GMP) game. To obtain the equilibrium solution for the GMP game, the GMP problem is formulated as a dynamic non-cooperative game with complete information. In the proposed game, the players correspond to the profit-maximizing individual Gencos, and the payoff of each player is defined as the profits from the energy market. The optimal maintenance schedule is defined by subgame perfect equilibrium of the game. Numerical results for two-Genco system by both proposed method and conventional one are used to demonstrate that 1) the proposed framework can be successfully applied in analyzing the strategic behaviors of each Genco in changed markets and 2) both methods show considerably different results in terms of market stability or system reliability. The result indicates that generator maintenance scheduling strategy is one of the crucial strategic decision-makings whereby Gencos can maximize their profits in a competitive market environment.

Game Theoretic Analysis for RFID Reader Collision (RFID 리더 주파수 간섭에 대한 게임 이론 관점에서의 해석)

  • Lee, Dong-Yul;Lee, Chae-Woo
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.5
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    • pp.36-47
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    • 2009
  • There exists RFID reader-to reader frequency which can not recognize tag in dense reader nude because the interference causes low SIR. To solve this frequency, the many algorithms based on TDM have been proposed. But the most of existing algorithms not obtain the optimal time allocation but propose heuristic scheduling algorithm. In this paper, we apply game theory which deals with interest between players of game to RFID reader-to reader interference and analyze the time allocation problem of reader based on TDM in terms of cooperative game which the players bind agreements using Nash Bargaining Solution(NBS) and non-cooperative game which the players do not bind agreements using Nash Equilibrium(NE). The applied results show that in dense reader mode, NBS of cooperative game is superior to NE of non-cooperative game and present optimal time allocation in dense reader mode.

A Study of Cooperative Mechanism in Social Games (소셜게임의 협력 매커니즘 연구)

  • Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.12 no.4
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    • pp.3-12
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    • 2012
  • This study discusses how players make the mutually cooperative mechanism in Social Games. In SNG, many players exchange helps each other. That mechanism is not only one-off but also repetitive process. In the perspective of reciprocity in Evolutionary psychology and Mythology, this study analyzes mutual cooperation in several game texts most well known in the SNG field. According to the field study results, four cooperative mechanisms were extracted. These 4 principles apply to every digital game design for emerging of cooperative storytelling among players.