• 제목/요약/키워드: normal objects

검색결과 277건 처리시간 0.025초

Experimental Study of Two-step Phase-shifting Digital Holography based on the Calculated Intensity of a Reference Wave

  • Li, Jun;Pan, Yang Yang;Li, Jiao sheng;Li, Rong;Zheng, Tao
    • Journal of the Optical Society of Korea
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    • 제18권3호
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    • pp.230-235
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    • 2014
  • Two-step quadrature phase-shifting digital holography based on the calculated intensity of a reference wave is proposed. In the Mach-Zehnder interferometer (MZI) architecture, the method only records two quadrature-phase holograms, without reference-wave intensity or object-wave intensity measurement, to perform object recoding and reconstruction. When the reference-wave intensity is calculated from the 2D correlation coefficient (CC) method that we presented, the clear reconstruction image can be obtained by some specific algorithm. Its feasibility and validity were verified by a series of experiments with 2D objects and 3D objects. The presented method will be widely used in real-time or dynamic digital holography applications.

CONDITIONS IMPLYING CONTINUITY OF MAPS

  • Baran, Mehmet;Kula, Muammer;Erciyes, Ayhan
    • 대한수학회지
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    • 제46권4호
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    • pp.813-826
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    • 2009
  • In this paper, we generalize the notions of preserving and strongly preserving maps to arbitrary set based topological categories. Further, we obtain characterizations of each of these concepts as well as interprete analogues and generalizations of theorems of Gerlits at al [20] in the categories of filter and local filter convergence spaces.

면 법선 영상을 이용한 3차원 물체 인식 (3-D Object Recognition Using Surface Normal Images)

  • 박종훈;장태규;최종수
    • 전자공학회논문지B
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    • 제28B권9호
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    • pp.727-738
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    • 1991
  • This paper presents a new approach to explicityly use surface normal images (SNIs) in 3-D object model description and recognition procedure. The surface normal images of an object are defined as the projected images obtained from view angles facing normal to each surface of the object. The proposed approach can significantly alleviate the difficulty of obtaining correspondence between models and scene objects by explicitly providing a transform for the matching. The proposed approach is applied to the construction of a model-based 3-D object recognition system for the selected five objects. Synthetic images are used in the experiment to show the operation of the overall recognition system.

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사진 속 피사체의 법선 벡터 예측에 기반한 햅틱 상호 작용 (Haptic Interaction with Objects Displayed in a Picture based on Surface Normal Estimation)

  • 김승찬;권동수
    • 로봇학회논문지
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    • 제8권3호
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    • pp.179-185
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    • 2013
  • In this paper we propose a haptic interaction system that physically represents the underlying geometry of objects displayed in a 2D picture, i.e., a digital image. To obtain the object's geometry displayed in the picture, we estimate the physical transformation between the object plane and the image plane based on homographic information. We then calculate the rotated surface normal vector of the object's face and place it on the corresponding part in the 2D image. The purpose of this setup is to create a force that can be rendered along with the image without distorting the visual information. We evaluated the proposed haptic rendering system using a set of pictures of objects with different orientations. The experimental results show that the participants reliably identified the geometric configuration by touching the object in the picture. We conclude this paper with a set of applications.

무인 자동차의 주변 환경 인식을 위한 도시 환경에서의 그래프 기반 물체 분할 방법 (Graph-based Segmentation for Scene Understanding of an Autonomous Vehicle in Urban Environments)

  • 서보길;최윤근;노현철;정명진
    • 로봇학회논문지
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    • 제9권1호
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    • pp.1-10
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    • 2014
  • In recent years, the research of 3D mapping technique in urban environments obtained by mobile robots equipped with multiple sensors for recognizing the robot's surroundings is being studied actively. However, the map generated by simple integration of multiple sensors data only gives spatial information to robots. To get a semantic knowledge to help an autonomous mobile robot from the map, the robot has to convert low-level map representations to higher-level ones containing semantic knowledge of a scene. Given a 3D point cloud of an urban scene, this research proposes a method to recognize the objects effectively using 3D graph model for autonomous mobile robots. The proposed method is decomposed into three steps: sequential range data acquisition, normal vector estimation and incremental graph-based segmentation. This method guarantees the both real-time performance and accuracy of recognizing the objects in real urban environments. Also, it can provide plentiful data for classifying the objects. To evaluate a performance of proposed method, computation time and recognition rate of objects are analyzed. Experimental results show that the proposed method has efficiently in understanding the semantic knowledge of an urban environment.

Research on detecting moving targets with an improved Kalman filter algorithm

  • Jia quan Zhou;Wei Wei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제17권9호
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    • pp.2348-2360
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    • 2023
  • As science and technology evolve, object detection of moving objects has been widely used in the context of machine learning and artificial intelligence. Traditional moving object detection algorithms, however, are characterized by relatively poor real-time performance and low accuracy in detecting moving objects. To tackle this issue, this manuscript proposes a modified Kalman filter algorithm, which aims to expand the equations of the system with the Taylor series first, ignoring the higher order terms of the second order and above, when the nonlinear system is close to the linear form, then it uses standard Kalman filter algorithms to measure the situation of the system. which can not only detect moving objects accurately but also has better real-time performance and can be employed to predict the trajectory of moving objects. Meanwhile, the accuracy and real-time performance of the algorithm were experimentally verified.

자유 곡면체의 엔벨롭 생성 (Envelope Generation for Freeform Objects)

  • 송수창;김재정
    • 한국CDE학회논문집
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    • 제6권2호
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    • pp.89-100
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    • 2001
  • Swept volume is the sweeping region of moving objects. It is used in various applications such as interference detection in assembly design, visualization of manipulator motions in robotics, simulation of the volume removal by a cutter in NC machining. The shape of swept volume is defined by the envelope, which is determined by the boundary of moving objects and its direction of motion. In order to implement the generation of swept volume, researchers have taken much effort to develop the techniques how to generate the envelope. However, their results are confined to envelope generated only in simple shape objects, such as polyhedra or quadric surfaces. This study provided the envelope generation algorithm of NURBS objects. Characteristic points were obtained by applying the geometric conditions of envelope to NURBS equations, and then characteristic curves were created by means of interpolating those points. Silhouette edges were determined in the following procedures. First, two adjacent surfaces which have the same edge were found from B-Rep data. Then, by taking the scalar product of velocity vector of a point on that edge with each normal vector on two surfaces, silhouette edges were discriminated. Finally, envelope was generated along moving direction in the form of ruled surfaces by using both the partial information between initial and final position of objects affecting envelope along with characteristic curves and silhouette edge. Since this developed algorithm can be applied not only to NURBS objects but also to their Boolean objects, it can be used effectively in various applications.

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ESTIMATION IN A MIXTURE NORMAL DISTRIBUTION

  • Jee-Seon Baik
    • Journal of applied mathematics & informatics
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    • 제4권1호
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    • pp.223-234
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    • 1997
  • By Stochastic simulations we discuss the fitness of a mix-ture normal distribution to observations from general mixture distribu-tions using the MLE method and the EM algorithm. We calulate the probability of misclassifying objects and estimate the optimal number of mixture components with mutual information measure.

인간손의 동작과 모양을 모방한 휴머노이드 로봇손 설계 (Design of a Humanoid Robot Hand by Mimicking Human Hand's Motion and Appearance)

  • 안상익;오용환;권상주
    • 제어로봇시스템학회논문지
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    • 제14권1호
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    • pp.62-69
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    • 2008
  • A specialized anthropomorphic robot hand which can be attached to the biped humanoid robot MAHRU-R in KIST, has been developed. This built-in type hand consists of three fingers and a thumb with total four DOF(Degrees of Freedom) where the finger mechanism is well designed for grasping typical objects stably in human's daily activities such as sphere and cylinder shaped objects. The restriction of possible motions and the limitation of grasping objects arising from the reduction of DOF can be overcome by reflecting a typical human finger's motion profile to the design procedure. As a result, the developed hand can imitate not only human hand's shape but also its motion in a compact and efficient manner. Also this novel robot hand can perform various human hand gestures naturally and grasp normal objects with both power and precision grasping capability.