• Title/Summary/Keyword: principal curvatures

Search Result 39, Processing Time 0.028 seconds

LK-BIHARMONIC HYPERSURFACES IN SPACE FORMS WITH THREE DISTINCT PRINCIPAL CURVATURES

  • Aminian, Mehran
    • Communications of the Korean Mathematical Society
    • /
    • v.35 no.4
    • /
    • pp.1221-1244
    • /
    • 2020
  • In this paper we consider LK-conjecture introduced in [5, 6] for hypersurface Mn in space form Rn+1(c) with three principal curvatures. When c = 0, -1, we show that every L1-biharmonic hypersurface with three principal curvatures and H1 is constant, has H2 = 0 and at least one of the multiplicities of principal curvatures is one, where H1 and H2 are first and second mean curvature of M and we show that there is not L2-biharmonic hypersurface with three disjoint principal curvatures and, H1 and H2 is constant. For c = 1, by considering having three principal curvatures, we classify L1-biharmonic hypersurfaces with multiplicities greater than one, H1 is constant and H2 = 0, proper L1-biharmonic hypersurfaces which H1 is constant, and L2-biharmonic hypersurfaces which H1 and H2 is constant.

HOMOGENEOUS REAL HYPERSURFACES IN A COMPLEX HYPERBOLIC SPACE WITH FOUR CONSTANT PRINCIPAL CURVATURES

  • Song, Hyunjung
    • Journal of the Chungcheong Mathematical Society
    • /
    • v.21 no.1
    • /
    • pp.29-48
    • /
    • 2008
  • We deal with the classification problem of real hypersurfaces in a complex hyperbolic space. In order to classify real hypersurfaces in a complex hyperbolic space we characterize a real hypersurface M in $H_n(\mathbb{C})$ whose structure vector field is not principal. We also construct extrinsically homogeneous real hypersurfaces with four distinct curvatures and their structure vector fields are not principal.

  • PDF

ON THE SPHERICAL INDICATRIX CURVES OF THE SPACELIKE SALKOWSKI CURVE WITH TIMELIKE PRINCIPAL NORMAL IN LORENTZIAN 3-SPACE

  • Birkan Aksan;Sumeyye Gur Mazlum
    • Honam Mathematical Journal
    • /
    • v.45 no.3
    • /
    • pp.513-541
    • /
    • 2023
  • In this paper, we calculate Frenet frames, Frenet derivative formulas, curvatures, arc lengths, geodesic curvatures according to the Lorentzian 3-space ℝ31, Lorentzian sphere 𝕊21 and hyperbolic sphere ℍ20 of the spherical indicatrix curves of the spacelike Salkowski curve with the timelike principal normal in ℝ31 and draw the graphs of these indicatrix curves on the spheres.

ON G-INVARIANT MINIMAL HYPERSURFACES WITH CONSTANT SCALAR CURVATURE IN S5

  • So, Jae-Up
    • Communications of the Korean Mathematical Society
    • /
    • v.17 no.2
    • /
    • pp.261-278
    • /
    • 2002
  • Let G = O(2) $\times$ O(2) $\times$O(2) and let M$^4$be closed G-invariant minimal hypersurface with constant scalar curvature in S$^{5}$ . If M$^4$has 2 distinct principal curvatures at some point, then S = 4. Moreover, if S > 4, then M$^4$does not have simple principal curvatures everywhere.

INTEGRAL CURVES CONNECTED WITH A FRAMED CURVE IN 3-SPACE

  • Mustafa Duldul;Zeynep Bulbul
    • Honam Mathematical Journal
    • /
    • v.45 no.1
    • /
    • pp.130-145
    • /
    • 2023
  • In this paper, we define some integral curves connected with a framed curve in Euclidean 3-space. These curves include framed generalized principal-direction curve, framed generalized binormal-direction curve, framed principal-donor curve and framed Darboux-direction curve. We obtain some relations between the framed curvatures of new defined framed curves and framed curvatures of given framed curve. By using the obtained relationships we give some characterizations for such curves. We also give methods for constructing framed helix and framed slant helix from planar curves.

Quaternionic Direction Curves

  • Sahiner, Burak
    • Kyungpook Mathematical Journal
    • /
    • v.58 no.2
    • /
    • pp.377-388
    • /
    • 2018
  • In this paper, we define new quaternionic associated curves called quaternionic principal-direction curves and quaternionic principal-donor curves. We give some properties and relationships between Frenet vectors and curvatures of these curves. For spatial quaternionic curves, we give characterizations for quaternionic helices and quaternionic slant helices by means of their associated curves.

A THEOREM OF G-INVARIANT MINIMAL HYPERSURFACES WITH CONSTANT SCALAR CURVATURES IN Sn+1

  • So, Jae-Up
    • Honam Mathematical Journal
    • /
    • v.31 no.3
    • /
    • pp.381-398
    • /
    • 2009
  • Let $G\;=\;O(k){\times}O(k){\times}O(q)$ and let $M^n$ be a closed G-invariant minimal hypersurface with constant scalar curvature in $S^{n+1}$. Then we obtain a theorem: If $M^n$ has 2 distinct principal curvatures at some point p, then the square norm of the second fundamental form of $M^n$, S = n.

Stylized Specular Reflections Using Projective Textures based on Principal Curvature Analysis (주곡률 해석 기반의 투영 텍스처를 이용한 스타일 반사 효과)

  • Lee, Hwan-Jik;Choi, Jung-Ju
    • Journal of the HCI Society of Korea
    • /
    • v.1 no.1
    • /
    • pp.37-44
    • /
    • 2006
  • Specular reflections provide the visual feedback that describes the material type of an object, its local shape, and lighting environment. In photorealistic rendering, there have been a number of research available to render specular reflections effectively based on a local reflection model. In traditional cel animations and cartoons, specular reflections plays important role in representing artistic intentions for an object and its related environment reflections, so the shapes of highlights are quite stylistic. In this paper, we present a method to render and control stylized specular reflections using projective textures based on principal curvature analysis. Specifying a texture as a pattern of a highlight and projecting the texture on the specular region of a given 3D model, we can obtain a stylized representation of specular reflections. For a given polygonal model, a view point, and a light source, we first find the maximum specular intensity point, and then locate the texture projector along the line parallel to the normal vector and passing through the point. The orientation of the projector is determined by the principal directions at the point. Finally, the size of the projection frustum is determined by the principal curvatures corresponding to the principal directions. The proposed method can control the position, orientation, and size of the specular reflection efficiently by translating the projector along the principal directions, rotating the projector about the normal vector, and scaling the principal curvatures, respectively. The method is be applicable to real-time applications such as cartoon style 3D games. We implement the method by Microsoft DirectX 9.0c SDK and programmable vertex/pixel shaders on Nvidia GeForce FX 7800 graphics subsystems. According to our experimental results, we can render and control the stylized specular reflections for a 3D model of several ten thousands of triangles in real-time.

  • PDF