• 제목/요약/키워드: soccer player

검색결과 79건 처리시간 0.034초

경두개직류자극을 결합한 동적 신장운동이 축구선수의 다리 근활성도와 점프수행력에 미치는 영향 (Effects of Dynamic Stretching Exercise Combined with Transcranial Direct Current Stimulation on Lower Extremity Muscle Activity and Jump Performance in Soccer Player)

  • 김제호
    • 대한통합의학회지
    • /
    • 제7권4호
    • /
    • pp.273-282
    • /
    • 2019
  • Purpose : The purpose of this study was to provide the effective method for exercise therapy in soccer player. Methods : 30 soccer players were recruited for subjects. The subjects were divided to dynamic stretching exercise combined tDCS (Group I), dynamic stretching exercise combined Sham-tDCS (Group II) of which 15 subjects were randomly allocated. The subjects were given 3 hour of soccer skill and performance and additionally given 20 minutes of dynamic stretching exercise combined tDCS and sham-tDCS for each group, five times a week, for 6 weeks. Their muscle activity and jump performance were analyzed before the intervention. After 6 weeks of the intervention, the mentioned parameters were measured once more for between-group analysis. Results : Comparative analysis of the muscle activity and jump performance between the groups I and groups II showed statistically significant difference. Conclusion : Such results revealed that dynamic stretching exercise combined with tDCS is effective in muscle activity and jump performance. Based on the current study, more effective program is to be proposed for neurologic and musculoskelectal disorder as well as soccer player. Based on the current study, studies that incorporates various combine of variable is required for development of effective tDCS program.

한국 축구 유니폼 디자인 변천에 관한 연구 -국가대표 축구선수 유니폼을 중심으로- (A Study on the Transition of Design of Korean Soccer Uniform -Based on national soccer players uniform-)

  • 조영아;손영미
    • 복식
    • /
    • 제52권7호
    • /
    • pp.103-121
    • /
    • 2002
  • This study intended to analyze the transition of design of Korean soccer player's uniform according to development of the society and changes in formative elements, and examine features inside them by considering designs of soccer player's uniform by ages ranging from the introduction of soccer up to now. Results of the study are summed up below. First, as a result of analyzing designs of soccer player's uniforms from 1920 to 2002 Korea-Japan WorldCup based on formative elements of the style of dress. \circled1 it is shown that basic shape has been kept but changes in only color. cutting, trimming, logo and symbol have existed. \circled2 Colors of the uniforms have been different according to ages but red, blue and white colors have been used most and sometimes black was employed. so it is known that colors in the Korean national emblem have been all used. \circled3 In the beginning of the uniform there was a limitation in its design due to absence of functional materials but now highly-sensitive textile products and highly-functional textile materials guaranteeing optimal condition and highest activity of a soccer player have been utilized in various ways. \circled4 It is known that symbols modelling the image of Korea have been used in diverse ways but effected much by directions toward images pursued by designers of sponsors. Second, the meanings represented by designs of the uniforms are classified into a degree of symbolizing Korea, tradition, superiority and dynamics. That is to say, \circled1as colors and symbols coming from the emblem have been used in the uniforms. they have symbolized one nation and possessed the meaning representing even Korean national spirit. \circled2As traditional colouring and symbols have been used in the uniforms, they have shown the Korean sense of a beauty. \circled3 Colors, tones and designs overwhelming the mood of play have been used in the uniforms, so that they have played a role in making players of other team flinch mentally and making Korean players gain an advantage over them. \circled4 Thanks to strong symbols or comparative effects of colors. they have shown the dynamics representing power and energy.

기능적 발목 불안정성 축구 선수에 대한 움직임을 동반한 가동술과 테이핑 적용이 균형과 점프 수행력에 미치는 영향 (Effect of MWM and Taping on Balance and Jump Performance in Soccer Player with Functional Ankle Instability)

  • 정용식;정연우;정영준
    • 대한정형도수물리치료학회지
    • /
    • 제22권1호
    • /
    • pp.43-49
    • /
    • 2016
  • Background: The purpose of this study was to investigate the effects on balance and Jump performance in soccer player with functional ankle instability of Movement with mobilization (MWM) and taping. Methods: In 30 male college soccer player with functional ankle instability subjects of this study randomization, fibular reposition taping (FRT) group (n=10), kinesio taping (KT) group (n=10), control group (n=10) that included in the MWM and taping was classified group.Before and after intervention, measured in surface area ellipse and countermovement jump with arm swing. Results: Showed a significant balance and jump performance from the FRT group and KT group compared to the control group. Showed a significant improvement in balance from the FRT group compared to the KT group. Conclusions: MMW and taping showed the increased balance and Jump performance in soccer player with functional ankle instability.

  • PDF

여자중학교 체육 특기자들의 체지방과 식사변인에 대한 연구 -축구.수영.리듬 체조 선수를 대상으로- (Body Fat and Dietary Factors in Female Middle School Athletes -Soccer Player, Swimmer, and Rhythmic Gymnast-)

  • 정숙인;김영남
    • 한국가정과교육학회지
    • /
    • 제12권1호
    • /
    • pp.59-73
    • /
    • 2000
  • The purpose of this study was to investigate the percent of body fat. fatness indices. and relationship between the percent body fat and dietary factors among the female middle school athletes. Hights, weights, an percent body fats of 17 soccer player. 10swimmer, and 5 rhythmic gymnast were measured. Dietary data were collected by questionnaires. The results of this study are summarized as follows. 1. Average body fat measured by infrared interactance method was 23.8$\pm$4.9% and BMI body fat was 20.3$\pm$2.6% Fatness indices such as BMI was 18.8$\pm$2.1 Rohrer index 119.4$\pm$11.8 percentage of ideal weight 90.4$\pm$9.2 and RBW 29.7$\pm$4.1. 2. Soccer player, swimmer, and rhythmic gymnast showed significant differences in percent body fat and fatness indices. ryhthmic gymnasts were smaller and lighter. 3. Most athletes were interested in diet and nutrition. and wanted to learn more about nutrition. Middle school female athletes ranked parents first or second for nutrition information. followed by managers$.$coaches$.$trainers. 4. Nutrition knowledge test score was 4.7 point out of possible 10, which is rather low, and showed significant difference in 3 kinds of players. 5. The quantities of food eaten in breakfast. lunch dinner and snack were significantly different among soccer player. swimmer. and rhythmic gymnast. In preference score of food groups, only beverage score was significantly different and of cooking methods. roasting and steaming were significantly different among the soccer player. swimmer. and rhythmic gymnast. 6. When subjects were divided into 3 groups on the basis of % infrared body fat, subjects with the highest body fat showed the tendency to eat more than others(non-sig). In the preference score of food groups. only fish showed significant difference among the groups. There were no significant differences between body fat and preference of various cooking method.

  • PDF

축구 선수 이미지가 광고효과에 미치는 영향 (The Impact of Soccer Player Image on Advertising Effect)

  • 정희석;신진호;김지선
    • 한국응용과학기술학회지
    • /
    • 제37권6호
    • /
    • pp.1575-1582
    • /
    • 2020
  • 본 연구는 축구 선수 이미지가 광고효과에 미치는 영향력을 규명하여 선수 이미지의 가치와 시사점을 토대로 광고 전략 수립의 기초자료를 제공하고자 했다. 따라서 한국 축구 선수가 모델로 선정된 광고를 경험한 생산가능 인구를 표본으로 선정해 2020년 5월 1일부터 9월 30일까지 약 5개월 동안 대면(면대면) 및 비대면(모바일) 조사를 실시했으며, 총 402명의 자료를 최종 분석에 사용했다. 자료처리는 SPSS(ver. 21.0) 프로그램을 활용하여 빈도분석, 내적일관성 및 탐색적 요인분석, 상관분석, 다중회귀 분석을 실시했다. 본 연구의 주요 결과는 다음과 같다. 첫째, 축구 선수 이미지는 신체 및 외모, 경기력, 신뢰성, 태도 및 도덕성 순으로 광고효과의 브랜드 태도에 영향을 미치는 것으로 나타났다. 둘째, 축구 선수 이미지는 경기력, 태도 및 도덕성. 신체 및 외모, 신뢰성 순으로 광고효과의 광고 태도에 영향을 미치는 것으로 나타났다.

사회연결망 분석을 활용한 축구경기 패스분석 (A Study on the Pass Analysis of Football Game using Social Networking Analysis)

  • 이희화;김지응;박종철
    • 디지털융복합연구
    • /
    • 제15권7호
    • /
    • pp.479-487
    • /
    • 2017
  • 본 연구의 목적은 사회연결망 분석을 축구경기에 적용하여 가장 영향력 있는 선수를 파악하는데 목적이 있다. 연구대상은 2014 브라질월드컵에 참가한 독일 축구 국가대표팀과 대한민국 축구 국가대표팀이며, FIFA에서 제공한 선수별 패스 데이터를 수집하고 Ucinet 6 프로그램을 사용하여 사회연결망분석과 패스 성공률을 분석하였다. 연구결과 다음과 같은 결론을 얻었다. 첫째, 패스를 많이 주고받은 선수는 패스 연결 네트워크에서 연결 중심성이 높았고, 선수들과의 근접 중심성도 높게 나왔다. 둘째, 독일은 LAHM과 KROOS가 주요 선수로 나타났으며, 대한민국은 KI.S.Y 선수가 주요 선수로 나타났다. 셋째, 근접 중심성과 패스 성공률의 정량적 지표는 독일이 대한민국에 비하여 높은 것으로 나타났다.

프로 축구선수의 양도락 분석을 통한 신체특성 연구 (The study on the physical characteristics of soccer player with Yangdorak)

  • 허승진;임창선;임준혁
    • 척추신경추나의학회지
    • /
    • 제5권1호
    • /
    • pp.11-22
    • /
    • 2010
  • Object: This study was planned to show the physical characteristics of soccer player and their Yangdorak measurements. Method: We categorized 5 study group. (I-Players classified by age; II, III-Players and control group; IV-Players who had positive RF and the others; V-Players who had digestive disorder and the others) And We conducted the potentiality of skin resistance(Yangdorak) and GFS, PFT, ECG and the other, then analysis that. Result: As old aged group, Yangdorak shown lower RS, but that was not significant. Player group had higher Yangdorak score at H5, F1, F2, F5 than control group. Player group was shown better cardiopulmonary function, but H1, H2, H3 score were not significant. Players who conducted RF test shown not significant difference of H4 measurement between positive and negative group. Digestive disorder group had higher F1, F6 score, but that wasn't significant.

  • PDF

Soccer Image Sequences Mosaicing Using Reverse Affine Transform

  • Yoon, Ho-Sub;Jung Soh;Min, Byung-Woo;Yang, Young-Kyu
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2000년도 ITC-CSCC -2
    • /
    • pp.877-880
    • /
    • 2000
  • In this paper, we develop an algorithm of soccer image sequences mosaicing using reverse affine transform. The continuous mosaic images of soccer ground field allows the user/viewer to view a “wide picture” of the player’s actions The first step of our algorithm is to automatic detection and tracking player, ball and some lines such as center circle, sideline, penalty line and so on. For this purpose, we use the ground field extraction algorithm using color information and player and line detection algorithm using four P-rules and two L-rules. The second step is Affine transform to map the points from image to model coordinate using predefined and pre-detected four points. General Affine transformation has many holes in target image. In order to delete these holes, we use reverse Affine transform. We tested our method in real image sequence and the experimental results are given.

  • PDF

방송 축구 영상으로부터 3차원 애니메이션 변환을 위한 축구 선수 동작 인식 (Pose Recognition of Soccer Players for Three Dimensional Animation)

  • 장원철;남시욱;김재희
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2000년도 추계종합학술대회 논문집(4)
    • /
    • pp.33-36
    • /
    • 2000
  • To create a more realistic soccer game derived from TV images, we are developing an image synthesis system that generates 3D image sequence from TV images. We propose the method for the team and the pose recognition of players in TV images. The representation includes camera calibration method, team recognition method and pose recognition method. To find the location of a player on the field, a field model is constructed and a player's field position is transformed by 4-feature points. To recognize the team information of players, we compute RGB mean values and standard deviations of a player in TV images. Finally, to recognize pose of a player, this system computes the velocity and the ratio of player(height/width). Experimental results are included to evaluate the performance of the team and the pose recognition.

  • PDF

The Effects of Whole Body Vibration Exercise on Jump Performance and Quadriceps Muscle Activation in Soccer Player

  • Kim, Je-Ho
    • The Journal of Korean Physical Therapy
    • /
    • 제27권3호
    • /
    • pp.129-134
    • /
    • 2015
  • Purpose: The purpose of this study was to determine the influence of WBV exercise on CMJ and quadriceps muscle activation according to different frequency of vibration in soccer player and also to find effective frequency for leading appropriate treatment reaction. Methods: Thirty three subjects were randomly divided into three groups: the three groups are WBV group using 20 Hz frequency, WBV group using 30 Hz frequency and squat exercise group according to training method. The exercise program was conducted for six weeks. Subjects were measured on CMJ and quadriceps muscle activation. Results: Significant difference in CMJ was observed in the group I, II compared with the group III (p<0.05). Results of post-hoc, showed a significant difference in CMJ in on group I, II compared with the group III, but no a statistically significant difference between group I and II. Significant difference in quadriceps muscle activation was observed in the group I, II compared with the group III (p<0.05, p<0.01). Results of post-hoc, significant difference in quadriceps muscle activation in on group I, II compared with the group III and significant difference between group I and group II. Conclusion: This research intervened WBV for soccer players and compared the differences of CMJ and quadriceps muscle activation; as a result of the effective frequency for improving performance, there is a significant difference in CMJ and quadriceps muscle activation of WBV group with comparison of control group; and it was proved that WBV is effective using 30 Hz frequency for improving quadriceps muscle activation.